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Upload Unity Project to GitHub Desktop 00

Step by step guide to upload a Unity project to GitHub Desktop with correct .gitignore and safe commits for version control

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Upload a local Unity project to GitHub Desktop for reliable version control and simple backups.

  1. Install GitHub Desktop and sign in
  2. Prepare the Unity project folder and add a proper .gitignore
  3. Create a new repository from the local folder in GitHub Desktop
  4. Stage files then commit and push to the remote repository
  5. Check the repository on GitHub and enable Git LFS if needed

Install GitHub Desktop and sign in

Download GitHub Desktop and sign into the GitHub account. Configure a name and email under the app preferences so commits show a real human behind the keyboard.

Prepare the Unity project folder and add a proper .gitignore

Open the Unity project folder and create a .gitignore file at the top level. Exclude generated and heavy folders so the repository stays sane.

Library/ Temp/ Build/ obj/ *.user *.csproj *.sln

Create a new repository from the local folder in GitHub Desktop

In GitHub Desktop choose File then Add Local Repository and pick the Unity project folder. If a repository is not present choose Create New Repository and set the local path to the project folder.

Stage files then commit and push to the remote repository

Use the changes pane to select files to include. Make an initial commit with a clear message like Initial project import. Use Publish Repository to push to GitHub so a remote copy exists.

Check the repository on GitHub and enable Git LFS if needed

Open the repository on GitHub in a browser and confirm key folders exist. For large binary assets enable Git LFS via the command line or the GitHub Desktop guide so large files do not break history.

Extra tip avoid committing generated files and check for accidentally large files before the first commit. That keeps history light and the clone time reasonable.